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Old May 30, 2009, 02:23   #36
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
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Doesn't work Eddie.

That's two times I've been caught out by ?rem curse not getting rid of curses on items that have had the negative values converted to positive values. AFAIC it's a flaw in the game. I do notice that in this latest dump it mentions both cursed and heavily cursed under the item description in my inventory, but the dump from last night only mentions cursed. Something is definately screwy there IMO.

FWIW I even gave a _rem curse a crack and it failed as well.

Doesn't matter though as I have suffered a YASD. This time a death quasit smacked me around and a teleportation dropped me next to a Cyclops who cleaned me up.

Code:
  [Angband 3.1.1 dev (r1414) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             55   STR:     16  +1  +5  +0  18/40
 Race   Dunadan      Height          84   Int:     14  +2  -2  +0     14     13
 Class  Warrior      Weight         183   WIS:     11  +2  -2  +0     11
 Title  Myrmidon     Social     Unknown   Dex:     17  +2  +2  +5  18/80     12
 HP     -23/396      Maximize         Y   CON:     17  +3  +2  +0  18/40
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               29   Armor    [24,+42]     Saving Throw         53%
 Cur Exp          99608   Fight     (+0,+3)     Stealth        Excellent
 Max Exp          99608   Melee     (+2,+4)     Fighting          Heroic
 Adv Exp         135000   Shoot   (+11,+12)     Shooting          Heroic
 MaxDepth   2650' (L53)   Blows      1/turn     Disarming            54%
 Turns           314908   Shots      1/turn     Magic Device   Excellent
 Gold             37122   Infra        0 ft     Perception       1 in 35
 Burden       119.0 lbs   Speed           3     Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have hazel eyes, straight brown hair, and a very
 fair complexion.


 Acid:....+.+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:...+......... Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Death quasit claws you.
> The Death quasit misses you.
> You have a Gnarled Staff of Cure Light Wounds (7 charges) (p).
> You have 16 Scrolls titled "fae conspeto" of Phase Door (e).
> You feel very good.
> You have 11 Bubbling Potions of Cure Critical Wounds (b).
> The Death quasit misses you.
> The Death quasit claws you.
> The Death quasit misses you.
> You have 9 charges remaining.
> You sense the presence of doors and stairs!
> The Cyclops hits you.
> You miss the Cyclops.
> The Cyclops hits you.
> You die.

Killed by a Cyclops.

  [Character Equipment]

a) a Scimitar of Venom (4d2) (+2,+1) {cursed}
     Heavily cursed.
     Branded with venom.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 23 vs. creatures not resistant to poison, and 
     10.4 vs. others.
     
b) a Long Bow of Power (x3) (+11,+12)
c) a Fluorite Ring of Free Action
     Prevents paralysis.
     
d) an Engagement Ring of See Invisible
     Grants the ability to see invisible things.
     
e) an Obsidian Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     
     Radius 3 light.
g) Leather Scale Mail of Resistance (-1) [10,+9]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+11] (+3 stealth)
     +3 stealth.
     
i) a Leather Shield of Resist Fire [6,+6]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [5,+4]
k) a Set of Leather Gloves of Agility [1,+7] (+5)
     +5 dexterity.
     
l) a Pair of Leather Sandals of Speed [1,+5] (+3)
     +3 speed.
     


  [Character Inventory]

a) 3 Rations of Food
     
b) 11 Bubbling Potions of Cure Critical Wounds
     
c) 2 Red Potions of Restore Life Levels
d) 6 Puce Potions of Heroism
e) 16 Scrolls titled "fae conspeto" of Phase Door
f) 4 Scrolls titled "teneque ex" of Teleportation
g) 4 Scrolls titled "praeco vero sa" of Word of Recall
h) a Scroll titled "wizzy voceo" of Recharging
i) 2 Zinc-Plated Rods of Door/Stair Location (1 charging)
j) a Pewter Rod of Trap Location
k) an Aluminum-Plated Rod of Probing
l) a Rusty Rod of Fire Bolts
m) a Magnesium Rod of Frost Bolts
n) 2 Nickel Rods of Lightning Bolts
o) a Silver-Plated Rod of Acid Bolts
p) a Gnarled Staff of Cure Light Wounds (7 charges)
     
q) 2 Sycamore Staves of Teleportation (9 charges)
     
r) 2 Cypress Staves of Identify (3 charges)
     
s) 14 Arrows (1d4) (+2,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 50.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Scroll titled "co crum stim" of Mass Banishment
b) 2 Scrolls titled "wizzy voceo" of Recharging
c) an Aluminum-Plated Rod of Probing
d) a Silver Rod of Teleport Other
e) 3 Sycamore Staves of Teleportation (15 charges)
     
f) an Ironwood Staff of Remove Curse (6 charges)
     
g) a Garnet Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
h) a Ruby Ring of Acid [+10]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 66 to 130 turns to recharge at your current speed.
     
i) Bronze Dragon Scale Mail (-2) [30,+15]
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe confusion for 120 damage.
     Takes 586 to 1170 turns to recharge at your current speed.
     
j) a Hard Leather Cap of Beauty [2,+10] (+4)
     +4 charisma.
     Sustains charisma.
     
k) a Pair of Iron Shod Boots of Stability [3,+7]
     Provides resistance to nexus.
     Feather Falling.
     
l) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 10 to 19 turns to recharge at your current speed.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 24.4 vs. creatures not resistant to cold, and 
     14.2 vs. others.
     
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 27.2 vs. undead, 27.2 vs. creatures not
     resistant to cold, and 20 vs. others.
     
n) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 58.5 vs. evil creatures, 74 vs. orcs, 74 vs.
     trolls, and 43 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2103    100'    2   Reached level 2
      4037    150'    3   Reached level 3
      9202    250'    3   Killed Fang, Farmer Maggot's dog
      9202    250'    4   Reached level 4
     11403    350'    5   Reached level 5
     15423    350'    6   Reached level 6
     17084    400'    6   Killed Grip, Farmer Maggot's dog
     21357    400'    7   Reached level 7
     25789    500'    8   Reached level 8
     26229    500'    9   Reached level 9
     29419    500'   10   Reached level 10
     34972    550'   11   Reached level 11
     38793    650'   12   Reached level 12
     41657    800'   13   Reached level 13
     43427    800'   14   Reached level 14
     46929    850'   15   Reached level 15
     56368    850'   16   Reached level 16
     69916    900'   17   Reached level 17
     78682    900'   18   Reached level 18
     82893    900'   19   Reached level 19
     84476    900'   19   Killed Brodda, the Easterling
     87175    900'   20   Reached level 20
     94200    950'   20   Killed Ulfast, Son of Ulfang
     96309   1000'   20   Killed Bullroarer the Hobbit
     96324   1000'   20   Found The Phial of Galadriel
     96348   1000'   20   Found The Lance of Eorlingas
     98764   1000'   20   Found The Spear 'Nimloth'
    105882   1000'   21   Reached level 21
    122408   1050'   22   Reached level 22
    149116   1050'   23   Reached level 23
    175028   1150'   24   Reached level 24
    185988   1150'   24   Killed Wormtongue, Agent of Saruman
    212977   1250'   24   Found The Dagger 'Nimthanc'
    218959   1300'   25   Reached level 25
    237683   1800'   26   Reached level 26
    264512   2100'   27   Reached level 27
    290716   2450'   28   Reached level 28
    305593   2650'   29   Reached level 29
    307819   2650'   29   Killed Golfimbul, the Hill Orc Chief


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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