Thread: FAangband 2.0.0
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Old September 10, 2021, 15:28   #92
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Originally Posted by Ingwe Ingweron View Post
Thanks, Nick. Also noticed another bug that you can see in that same savefile. @ has the Palantir of Avallone, which I understand should activate for Detection, but the one in @'s equipment is not activatable.
Palantir now fixed in dev versions.

Traps should be more reasonable now too. The maximum trap power (which gets subtracted from raw disarm skill to get a chance of success) is now 115; before this fix it was upwards of 16000. Luckily there is a lower bound on success chance, so one in fifty times the disarm would have worked
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