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Old December 21, 2011, 11:13   #89
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Originally Posted by Magnate View Post
I fixed that when I did the monster spell refactor. The side effects of time attacks now have significantly higher damage-equivalent values, which should increase the max_dam result for them.

In case anyone is interested, I put up Andrew's original code (see the eval_r_power function), and the diff from this code against 3.0.8's monster.txt. These can be compared with the current code in mon-power.c (same function names) and the monsters generated with the -r runtime option.
Ah. So the code is still in there. Nice moving it to a runtime argument... has anyone tried this recently?
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