Thread: Combat Spells
View Single Post
Old February 1, 2012, 22:00   #4
Angband Devteam member
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Originally Posted by Old Coach View Post
I will try to cast heroism and bless and see how that affects the weird crit chances I am seeing when I use the hammer of Aule.
Coach, I don't mean to rain on your parade but I'm kind of halfway through rewriting the critical hit code, so don't worry too much about analysing the current version exhaustively.

The basic issue is that critical hits in the old system were quite rare for everyone (before wielding Deathwreaker or Grond), but also made quite a lot of difference to damage (like doubling or tripling it). Under the new combat system there will be a much greater spread of commonness. Very high finesse chars will critical a lot, but with tiny dice weapons and minor crits which don't add much; very high prowess chars will not critical very often (they'll do lots of damage without them), but their occasional crits will probably be devastating.

Something like that. However it ends up, the actual benefits and probabilities of crits will be different to how they are now.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline