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Old November 27, 2020, 06:38   #5
Seraphimus
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Join Date: Apr 2019
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Quote:
Originally Posted by Sideways View Post
I probably ought to add some new mechanic for rags to discourage the grinding-for-eternity approach. Maybe they should deteriorate over time, or the Emu-Lord should show up and throw them into the deep end if they try too hard to stay out of it.

Yeah, offensive devices are a good source of early damage.
Honestly having played more I will admit damage isn't the problem, somewhere since the last time I tried one, their damage has been fixed, I also forgot about the chest egos that give damage in Frogband, So they hit hard enough, Accuracy is still a big problem though as most of those egos consistently roll with negative to hit mods so finding positive ones is rare.

that said there are 2 definitive problems that make the class really unfun and excessively grindy and I have pieced together what they are.

The first is the massive but extremely slow scaling, Like I was level 45 before I got my first rfear, and even at dungeon level 60 and dropping I still have no Hold life, and have just broken the AC I'd expect a human fighter to hit around level 35. It takes too long to get the basics but if you keep going you will inevitably become nearly immune to most things, I will admit to having well over 70% to all my low resists. don't punish people for grinding, Lower the cap on how many levels of resists you can get from a single piece of gear.

The second is a problem that is actually present for all characters but only so significantly noticeable for Filthy Rags characters (attachment provided for visual evidence). the problem, is that Enchanted Gloves and boots, Especially ones with Egos on them, Don't drop. this leads to struggling to meet resists until you get very deep and get them all at once, and AC lagging behind constantly on the mimic class that should have the easiest time with AC if nothing else.

Statistically, If it was just bad luck, I would eventually see some kind of turn around where things balance back out, but the longer I play the farther and farther ahead my chest piece gets whilst my gloves and boots are largely ornamental (save for speed boosts and a handful of specific things most of which I didn't start to get til well after I hit Clvl 50.) The fact is, I didn't realize it til I played the rags this long but every character I have played in frog has their choice of quality armor uniques and egos, but struggles to find anything better than a single pair of early levitation boots until speed boots start dropping. I'll frequently have a unique or ego Dragon scale mail long before I have a strong pair of boots, and outside a couple specific early uniques like Cammithrim I basically never find good gloves. the thing with this is I can't imagine a fix for this that doesn't require completely re-balancing loot drops and likely creating more boot and glove egos (Gloves of slaying and boots of speed dropping at earlier depths would be crazy)

As it stands I feel the best way to balance their progression would be lower caps on single piece resists and making it easier to get first level of a given resist on more pieces but harder to get successive resists, this would help streamline the early grinding making the class less of a slog at low levels while capping how powerful they can get in many regards avoiding 80-90% resist all moments but making it more likely to have at your key Rfear RConf RBlind and Hold Life before breaking level 50 and Dlvl 60

Edit: Fixing screenshot so it's readable

Edit 2: and yeah the Rags is probably the first class I've played where all the damage wand quests rewards see good use before being sold as opposed to dumped right away because I already have something better.
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Last edited by Seraphimus; November 27, 2020 at 07:00.
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