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Old April 24, 2017, 07:20   #10
Gwarl
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Join Date: Jan 2017
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Quote:
Originally Posted by Patashu View Post
I guess what would balance status effects is if you had to decide on investing in status effects vs investing in other stuff. But having to dedicate an inventory slot to status effects isn't enough of a tradeoff, the drawback is always smaller than the benefit. If the tradeoff was like 'your melee attacks are worse, but you can reliably land confuse on enemies' then it would be more of a meaningful decision. (Maybe Crawl's design philosophy should be an inspiration here.)
Angband isn't crawl and with good reason.

The fix is to allow monsters a save. That's it.
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