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Old April 22, 2019, 23:21   #4
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It's a shame they're not more useful, because the name is evocative and there's good support in the literature for light that holds back evil. Maybe they should be buffed somehow? Something like:

* Add a Light Room effect in addition to the rays
* Make the rays "hard light" that hurts even not-normally-susceptible monsters
* Grant a short Protection from Evil effect

I could also imagine something where you plant the staff into the ground and it fires off its regular effect every turn after that until it runs out of charges. Which would be cool but considerably more work to implement. And I'm not sure it's that much more useful.
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