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Old April 28, 2019, 10:11   #19
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 747
fph is on a distinguished road
5 doesn't work in master for me either. In any case, I don't see how it would solve my problem.

Current state (assuming 5 works):

1. Bolt at previous target: m1a5 / m1a'
2. Bolt at new target when there is a previous target: m1a*<direction>t
3. Bolt at new target when there is no previous target: m1a5<direction>t / m1a*<direction>t
4. Bolt in a cardinal direction when there is a monster in sight: m1a<direction>
5. Bolt in a cardinal direction when there is no monster in sight: m1a<direction>

My proposal:
1. Bolt at previous target: m1at / m1a<space> / m1a5 / m1a'
2. Bolt at new target when there is a previous target: m1a<direction>t
3. Bolt at new target when there is no previous target: m1a<direction>t
4. Bolt in a cardinal direction when there is a monster in sight: m1a*<direction>
5. Bolt in a cardinal direction when there is no monster in sight: m1a*<direction> / m1a<direction>

You gain a keypress in 2 and 3, and lose one in 4, which seems far less common.
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