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Old June 4, 2019, 17:52   #19
Hounded
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Join Date: Jan 2019
Location: Alberta
Posts: 29
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+1

I've been playing Angband for ages and this is far and away the one point that creates the greatest disconnect for me. I just run with it and accept but if there was one thing I'd change it would be how this is handled.

Now if I could come up with a constructive suggestion to solve it... Perhaps instead of Warrior increasing multiple attacks they should cap that the same as other classes but have an increased to-dam scale based upon strength bonuses?

The old concept of penalties for unsuitable weapons (based upon size) might bear looking into. Not a straight re-application of the old system but maybe something along the lines of "most attacks possible with right-sized weapon"? For example Hobbits would only obtain max attacks with Small melee weapons while Half-Troll would obtain max attacks only with Large Weapons. Ahdunno, just throwing that out.
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