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Old April 23, 2008, 23:20   #8
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Each tile set consists of a single bit map or PNG file. Unfortunately, the tile set size is hard coded, so you'll need to source code dive for this part.

As mentioned previously, the hex codes determine row and column of the tile set to use.

Have a play around with the visual tile mode under the knowledge menus (~, then press v when you're looking at an object or monster) to get a feel for the tile assigning process.

[I assume it's been ported to V. Otherwise download Unangband for the same thing].

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