Thread: parry
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Old October 12, 2016, 22:42   #5
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 41
Posts: 780
HallucinationMushroom is on a distinguished road
What about a permanent +2 to evasion, -1 to hit, to signify the character is more apt to take advantage of defense maneuvering while fighting? Instead of 'parry', call it something like 'defensive stance'. This makes the ability work for all weapons so you know you won't waste the points if you find yourself using a +0 defense weapon later in the game, and you can always still use the existing defense boosting weapons to stack evasion. If this seems too good, make it an even trade-off, of +2, -2, or +1,-1... whatever seems best. You can always turn the ability 'off' to stop using a defensive posture. If you go this far, you might as well make an aggressive counterpart, like offensive posture, with +hit, -evasion tradeoffs.
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