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Old January 11, 2020, 17:59   #21
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Originally Posted by Derakon View Post
It'd certainly be nice to have a human-readable save file. But it'd be a lot of work for something that's rarely actually useful. It'd also bloat savefile size and save/load times somewhat, though I doubt it'd be noticeable on modern computers.

My guess is that if someone were to present it as a fait accompli then it'd be accepted into the codebase, but I'd be surprised if any of our regular contributors thought it worth the effort.
Someone (Elly) once did produce something a lot closer to a plain text save file format with key=value pairs or similar. Back in 2010 or whenever it was, it made the savefiles huge and loading them noticeably slow. I rejected the patch for performance and file size reasons - it seemed like a bad tradeoff. Might be different now!
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