Thread: Midgame malaise
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Old January 19, 2020, 03:24   #46
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It's one of the big ways that breath weapons are distinguished from spells. They usually have a much higher damage cap than spells do at the starts of fights, but become far less dangerous as the fight progresses, while spells remain equally powerful throughout. That's an interesting distinction IMO.

(of course, Vanilla has conical breaths now, which is another way to distinguish them...)
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