I see your point, but I also don't want to crowd the monster memory with a whole bunch of less important information that obscures the relevant stuff. So in this case, telling the player a monster doesn't resist shards gives almost no information because hardly any monsters do (only shards breathers), and adding it to the lore just makes it harder to read and makes the player more likely to miss the information that is more likely to be unexpected.
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
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