I should note for the record that in my OSX builds of NPPAngband, all ghosts are named "Nobody". I'd guess this has something to do with the ghost files not getting written properly, but I never bothered to investigate.
In my ideal world, player ghosts' abilities would be based on the class of the character. Otherwise ghosts basically are semirandom unique monsters whose only connection to the dead character is the name. In a really really ideal world, you'd have a template for each class which would apply multipliers to various stats based on the level of the character at death. Then you'd end up with player ghosts that actually fight something like they did when they were alive.
Of course, that'd mean the early levels would be littered with the ghosts of young mages...
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