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Old February 11, 2011, 00:05   #8
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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Quote:
Originally Posted by Derakon View Post
In my ideal world, player ghosts' abilities would be based on the class of the character. Otherwise ghosts basically are semirandom unique monsters whose only connection to the dead character is the name.
This is how they work in FA/O.

Quote:
In a really really ideal world, you'd have a template for each class which would apply multipliers to various stats based on the level of the character at death. Then you'd end up with player ghosts that actually fight something like they did when they were alive.
Now that is a cool idea. I must put it on one of my lists of things to do...
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