Quote:
Originally Posted by Roch
|
Quylthulgs would be rather straightforward to implement. I've only hesitated up to this point because, for some reason, summoning based play has never been popular in Hengband. Perhaps if you are a -10 speed quivering mound of flesh it will become more entertaining?
Of course, some of the Hengband based summoning restrictions (like no xp or drops from work done by your pets) need to be removed.
Is it more fun to choose your evolutionary path or to have it happen randomly? (Nexus can evolve to one of Demonic, Rotting or Draconic which eventually branch back to Master for the final form).