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Old March 3, 2022, 14:44   #5
sffp
Swordsman
 
Join Date: Apr 2020
Location: DC Area
Posts: 315
sffp is on a distinguished road
Quote:
Originally Posted by Sphara View Post
+3 shooting speed is very nice to have in a ring, playing a ranger.
However, compared to old shooting speed, +3 shots per turn, this is barely a noticeable bonus
Well - I had this:

b) the Heavy Crossbow 'Arost' (x6) (+13,+21) <+1, +4, +2>
Found lying on the floor in a vault at 2400 feet (level 48)

+1 strength.
+4 infravision.
+2 shooting power.
+1 light.
Cannot be harmed by Acid, Fire.
Prevents paralysis.

So some of my better ammo did this:


2) 24 Bolts of Flame (1d5) (+18,+14)
Branded with fire.

Combat info:
When fired, hits targets up to 180 feet away.
Average damage/round: 466.8 vs creatures not resistant to fire and
311.2 vs. others.
20% chance of breaking upon contact.

3) 24 Seeker Bolts (4d5) (+9,+10)
Combat info:
When fired, hits targets up to 180 feet away.
Average damage/round: 348.7.
20% chance of breaking upon contact.

5) 16 Mithril Bolts (3d5) (+3,+7)
Cannot be harmed by Acid.

Combat info:
When fired, hits targets up to 180 feet away.
Average damage/round: 297.1.
20% chance of breaking upon contact.



This all became moot when I got hit by nether 3 times on the same turn (the only thing I didn't resist.) But I was being careless so YASD, because my armor gave me overconfidence.
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