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Old February 24, 2015, 14:09   #38
lesslucid
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Join Date: Feb 2015
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Two thoughts:

1) Make leaping available to all characters contingent on the weight of their carried (or worn) inventory, and have the skill dramatically increase this number. Makes sense intuitively although there might be some fiddly exploits.

2) Add something else to leaping to make it more attractive. A chance to "leap aside" when triggering traps? A "backward leap" to counter the "opportunist" ability in some enemies? A "leap attack" could work like the rapier attack in Brogue, without the damage bonus. Whatever it is, it probably oughtn't to be big enough to overshadow the main purpose of leaping wrt chasms, but enough to make a difference in some situations.
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