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Old December 6, 2010, 14:22   #2
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
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Quote:
Originally Posted by fph View Post
Interesting... I have never cared much about the exploration order. It would be great if Eddie or someone else could elaborate on the matter -- it's a bit of "advanced strategy" that I have never heard about!

Thanks in advance for the tips, I'm sure they will be very useful.
I'm not sure what Eddie is getting at, but here's what I can come up with.

Know where the stairs are and the paths to them. The stairs are your most solid escape.

Go towards easier sections of the dungeon first and harder sections later. This way you get a comprehensive appraisal of the total danger of the dungeon. level.

Vaults are an exception to the above rule. You can always escape a vault by phasing out. So you never have to travel too far from a vault. It's ok to take out a vault as soon as you see it, especially if there are stairs nearby that you can escape down after you finish.

The fear of teleporting is that of landing in a large room with time or gravity hounds. Teleporting will usually take you to a room on either side of the map. If you can ensure that there aren't hounds in these rooms you can pretty much teleport with impunity.
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