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Old September 20, 2019, 22:29   #24
Derakon
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I'm using Unity. I've tried coding "from scratch" (relying only on relatively low-level libraries like SDL and OpenGL) in the past, and there's no way I'd be anywhere near this far along if I were taking that approach with this project. Indeed, if I didn't have Unity or Unreal Engine available, I wouldn't have even started; there's a huge amount of work that goes into basic tooling that I have very little interest in doing myself.

Even with Unity taking care of little things like "setting up cameras" and "detecting collisions" for me, this game is still going to be a lot of work.
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