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Old November 26, 2013, 02:05   #38
HallucinationMushroom
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Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 40
Posts: 772
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The invisible cat assassin thing picks up a +9 deathblade. Ohhh snap.

The main reason I put forth this suggestion in the first place was seeing the complaint repeated that some of the monsters are very formulaic. I was trying to think of a way to make the monsters feel a bit more organic. They already feel real good -- the way they enter and leave the levels from stairs, and path around like they are searching, and their group tactics and, and, and...

It's kind of backwards, maybe, but the monster behavior is so good that silly behavior like 100% accurate movement prediction is really noticeable.
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