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Old June 24, 2018, 22:14   #17
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 894
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No XP penalties puts you in line with O, FA, the cutting edge of V, and in S experience works differently for different races, but the same amount will mean roughly the same thing to each race. Removing the penalties puts you in very good company. Giving humans an XP bonus as their special ability also seems reasonable, though giving them an extra specialty point seems like an option if you get around to reimplementing (and perhaps fixing) those.

Listen sounds like a fun mechanic, would really help differentiate stealthy gameplay from early on. On rangers, it feels like perhaps the kind of thing that could be applied as a temporary buff from spells (call it Tracking or something), just to give the rogue an edge with avoidance. The main issue I see here is that it would rely somewhat on monsters having a stealth stat, which they do not currently as far as I can tell.
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