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Old June 24, 2018, 22:37   #20
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,102
wobbly is on a distinguished road
An idea that occurs to me is that making the dungeon 50 levels deep instead of implementing & fixing shafts might be the right direction anyway. Plenty of play in 50 levels

Edit:Alternatively 100 levels & every staircase a shaft if people are attached to the numbers
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