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Old July 28, 2019, 07:00   #291
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Originally Posted by emar View Post
Yeah, it does--it also fixes the pathfinding halting when it encounters a visible trap square by treating it as invalid path square.

(Also, please let me know if I did anything wrong in the process; I'm new to contributing to projects.)
All looks great. I'm going to do an updated build fairly soon, and I'll pull your stuff in then.
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