Quote:
Originally Posted by Magnate
Note that "weapon" and "object" are overlapping types. Categories must be MECE: mutually exclusive and collectively exhaustive - i.e. every tile belongs in one and only one category.
Since all objects are in one edit file (object.txt), there's no point in having separate tile folders/types for weapons, armour, devices, scrolls etc. But OTOH it doesn't particularly hurt if you want to, as long as the folder/type names are as set out in object_base.txt
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Yes, but you got my point didn't you. What I forgot to type was object_ infront of weapon_ , then again as I wrote earlier, I was not providing a final solution.