Quote:
Originally Posted by Magnate
This is also a nasty case of death by variable resistance. If we're going to keep variable resists (I vote we don't), the monster recall colour should be based on worst case - so he should have seen disen in red due to hp, even with resistance.
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Does
anyone like variable resistance?
The one issue I have with color-coding by instadeath potential is that it does "leak" information about the health of the monster in potentially higher resolution than the healthbar does. But this is a pretty minor quibble to have!