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Old March 12, 2019, 18:52   #2
clouded
Adept
 
Join Date: Jun 2012
Posts: 223
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Thank you for the release.

Code:
 * Increased the chance of deep Angband levels being small (and reduced their average size when they do generate as small)
This reduces my desire to play no_wilderness mode, more specifically the removal of the no small levels option. The reason is because once you are deeper always small levels means that you "> detect move 5 steps < detect move 5 steps" and repeat, on mostly empty levels. Big levels are more likely to generate an item worth crossing it for or a vault or interesting room, late game gameplay is using clairvoyance for that sort of thing.
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