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Old July 4, 2015, 17:39   #3
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Originally Posted by Nick View Post
Look for any variable called or containing "overdraw" - it's handled in grafmode.c, and in main-win.c, main-sdl.c and main-cocoa.m.

My main complaint is actually the way we draw multi-size tiles by putting something too big in the bottom right-hand corner and crossing our fingers.

Many thanks!

How about adding a flag in cave_info called CAVE_OVERDRAW or something like that, so the game remembers where the double-height tiles are? That might solve the crossing your fingers complaint.
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