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Old July 5, 2015, 01:16   #4
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Originally Posted by nppangband View Post
How about adding a flag in cave_info called CAVE_OVERDRAW or something like that, so the game remembers where the double-height tiles are? That might solve the crossing your fingers complaint.
I'm afraid that violates core-UI split dogma. Also it's not just the double height tiles - it's whenever tiles are using multiple font grids. I suspect it's not a problem for your Qt port.
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