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Old November 20, 2019, 21:30   #2
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
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There are a few other things:
  • Worse cuts do worse damage, and Mortal Wounds don't heal without intervention
  • There's food, which is kind of a timed effect; you're slowed if too full, and lose combat effectiveness as you get hungrier
  • Bloodlust has a range of effects - generally positive as it increases, and negative as it decreases. Maxing it out does indeed do something
I has actually forgotten that poison only does 1 damage per turn regardless of degree of poisoning - I agree that should ramp up. Fear is a tricky one - it gets discussed quite a bit, but never ends up getting changed for various reasons. Confusion seems like another possibility to have grades of.
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