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Old November 26, 2019, 22:20   #6
luneya
Swordsman
 
Join Date: Aug 2015
Posts: 279
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Quote:
Originally Posted by Derakon View Post
This is correct. Slay Evil is such a broad category that giving an enhanced multiplier would almost certainly be overpowered.

What we should probably do is remove *Slay* Evil egos, or at least rename them to something else. Ditto with *Slay* Animal, which IIRC has the same issue. For those weapons *Slay* is just Slay + incidental bonuses.
Perhaps. It would be nice to be able to do something more subtle such as making *slay evil* a 2.5x bonus (stronger than slay evil, 2x), but the Angband code notoriously uses integer arithmetic for everything, so simply changing the data value wouldn't allow for that, and going all the way up to 3x *slay evil* might indeed be OP.
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