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Old March 22, 2020, 10:07   #23
Join Date: Oct 2019
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Originally Posted by Philip View Post
Rage would increase when the Blackguard kills a monster
Considered this initially. The problem I had with it is I don't want the same reward (SP in my version) for killing a mouse or blubbering idiot as for killing something tougher and level appropriate. I give a percentage of max SP for 1) every round of melee attacks made by the player, and 2) for the percentage of max HP lost to each enemy attack.

Bloodlust does increase for each kill, but that's an effect that is far less flexible than SP.

a large boost to movement speed (to make Blackguards able to navigate battlefields easily while fighting, and also create tactical depth by allowing the Blackguard to run away to the nearest corner
Well, I'm trying to make the BG not use these kinds of tricks. I have a very early "charge" spell that helps them get closer but can't help them escape. And we're keeping Throw Monster which can achieve distance in a more thematically satisfying way. If you're getting beat up, you can still use things like PD, but I'm trying to not aid kiting and LoS cheese for this class.

Last edited by DavidMedley; March 22, 2020 at 10:18.
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