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Old March 22, 2020, 10:21   #24
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Ultimately, the precise triggers for building up whatever meter the BG is going to use are going to depend on the desired player behavior. My thing, which rewards getting hit at range, getting hit a lot, and killing many monsters, would encourage the player to hang around messy battlefields with plenty of mooks to recharge on (which is also kind of what my reward scheme encourages, particularly the increased movement speed). Yours rewards a pitched battle against a worthy opponent, which has the advantage that every other class is also optimized for that kind of situation (arguably, Dispel Evil rewards Priests for hanging out in particular messy battlefields, but even that drops off, and certainly doesn't apply to the big two battles), because the spiky monster damage output discourages having multiple monsters in line of sight.
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