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Old July 18, 2020, 22:58   #8
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 212
MITZE is on a distinguished road
Post Report Batch #4

Rune Knowledge: I have a Cloak of Protection that is both too good and bugged; 27% rAcid, 80% rFire, and 20% rCold, and it has an additional rune that refuses to identify, even with scrolls of identify rune (unrelated to my troubles with spontaneously forgetting rune knowledge; I made sure that that issue wasn't in effect for the character before trying).


Visuals: Random @ glyphs occasionally spawn; I've only noticed it on wilderness levels that lead to a dungeon I think.


Sling Ammo: I don't know if it's just rogues--I've been told that they're throwing specialists now--but throwing sling ammo is far more damaging than slinging it for me, nearly x2 damage doing a quick check with my current state.


Artifact Names: Directly named artifacts don't have their name put in single quotation marks as I'm used to seeing, e.g. The Robe 'Insert Name'.


Knowledge Menu: A bunch of the knowledge menus crash the game, including the ones that show store inventories and the equippable comparison.


Knowledge Menu: Trying to view the home inventory via it leaves the game claiming you have an empty home.


Quivers: One can't quiver throwable but otherwise normal weapons; this makes throwing daggers, spears, ect. far less useful because they take up more inventory for less utility.


Egos: Various egos which should have maluses innately attached to them to not.
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Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
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