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Old May 1, 2009, 18:12   #3
Donald Jonker
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Join Date: Jun 2008
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Maybe not too powerful, since I don't think there's anything wrong with Angband's difficulty level, though it's certainly an uninteresting solution, since there aren't any drawbacks. Raising the price, adjusting the rarity, or the failure rate is just putting a band-aid on it.

Perhaps a more interesting way to handle it would be to have monsters teleport to somewhere inconvenient: put them to sleep next to the stairs or in a corridor, for example. Or make teleported monsters faster and increase their detection radius... perhaps to include the entire level.
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