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Old May 1, 2009, 18:15   #4
Join Date: Jan 2009
Posts: 657
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Originally Posted by Donald Jonker View Post
Perhaps a more interesting way to handle it would be to have monsters teleport to somewhere inconvenient: put them to sleep next to the stairs or in a corridor, for example. Or make teleported monsters faster and increase their detection radius... perhaps to include the entire level.
That seems a bit forced. How about just having teleport other teleport objects as well? You can still get them by the old method but you have to hunt them down over the whole level (filled with monster teleported out of the vault).
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