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Old May 2, 2009, 01:42   #7
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Originally Posted by Donald Jonker View Post
Perhaps a more interesting way to handle it would be to have monsters teleport to somewhere inconvenient: put them to sleep next to the stairs or in a corridor, for example. Or make teleported monsters faster and increase their detection radius... perhaps to include the entire level.
There are too many sets of stairs, and they are bypassable entirely, but I think we're in agreement. After my initial post, I came up with a better solution. Since hostile teleportation is, well, hostile, monsters capable of such feelings would find it aggravating. So... aggravate them. Give them haste, unlimited detection, and maybe even a dark blessing, so they can quickly reunite with the player and.... likely be TO'ed again. Hmmm... maybe that second TO should be resistible.
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