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Old May 2, 2009, 04:24   #9
etaomyx
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Join Date: May 2009
Location: Australia
Posts: 17
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I would like to disagree. I think making TO'd monsters more aggressive would be far too confusing - might it not be unclear why an orc you encounter later on is so much faster than the others (indeed, why teleportation should "irritate" a monster any more than a conventional attack)? I don't think teleporting items solve the problem, either. It is still far too easy to separate a unique from his minions, vault monsters from their treasure, etc. The central problem is that it's just too consistent.

I agree with Atarlost: the best (and simplest) solution is to be consistent with sleep and confusion and raise the save rate, and possibly make uniques impervious to TO. (But it could fail in interesting ways: rather than teleporting monsters away, it might deliberately place them around the player! )
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