Quote:
Originally Posted by bughunter
And just because I'm an engineer, someone please explain "trap-detected area" so I know I understand correctly.
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The mage's detection spell detects traps within a box (22x40) around the player; the game remembers where you've detected, and puts up the DTrap sign as Sideways explained.
Note that this area will still be marked as detected if something casts trap creation, so it's not a complete guarantee.