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Old February 14, 2018, 08:40   #11
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,426
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I took a copy of the 4GAI manifesto and put it here too, in case the archive fails.

An example of 4GAI gone a bit crazy is the O/NPP/FA implementation of player ghosts, whose thing was that the player knew everything about them, but they also knew everything about the player. Most people would just leave the level rather than fight one...

Takkaria and I had a bit of discussion about V's monster AI recently and broadly came up with
  • it's actually pretty decent already and
  • the best way to improve it might be to have different patterns of behaviour for different monster types, rather than just clever or stupid.
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