Thread: Z+Angband dev
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Old February 18, 2018, 17:26   #37
droof
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Lua is used by game engines. Scripted story sequences, scripted levels, complex quests, new game modules, total conversions and in case of Doom 3 I think it was even used for artificial intelligence monster behaviour.

But Angband is a game, not a game engine. It's not like anyone could write a total conversion mod in Lua for Angband, instead that gets hacked into the code in C.

If Angband was really a game engine and Vanilla Angband was a Lua module for the game, then that would a different story. That would be like the T-Engine.
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