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Old January 31, 2019, 21:12   #24
Nick
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Quote:
Originally Posted by tangar View Post
What about to give a possibility to assign an object to tileset 'quick&dirty' way (actually it nice and clean.. ), right in gamedata file? eg:



where:
tile:[number of tileset]:[x]:[y] , so in eg above 'tile:3' is Gervais tileset; 'tile: 4' - Nomad.

and make it override tileset .prf files. Such addition would make adding and assigning new object to tileset very pleasant and easy

Right now to add or reassign object you need to edit 5 different .prf files with the same name.. It's hell mess. Even if it's only 1 tileset to modify - having everything in one file is so great DD
That's worth thinking about. What do others think?
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