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Old July 13, 2020, 09:31   #3
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In my variant there are separate dungeons which are mostly ~7-10 lvls deep (and only one quite deep - `Angband` which is 25). So it's alright there.

But even in deeper dungeons it could be fun.. As you are not simply finding stairs, but actually have a cursed item in your backpack which summon monsters upon you sometimes - what makes gameplay quite harcore and fast-paced. In 99.9999% players do not mess with items which have such curses on them, but actually it could be really great to have such adventure.

Another way to solve the problem of deep dungeons (could work even in V): make NO_RECALL work only for 5-7 levels, after which you could recall back. Eg:

1) you took a relic
2) you have two curses on it - NO_RECALL (last 5 levels) and SUMMON (different relics could have different curses - some will summon demons, some undeads, etc).. Hm maybe even add there moar curses - like siren, aggro, etc (not at once, but make every relic different).
3) now you can't recall back until you will take 5 stairs up. When you did it - curse removed, you are free to go

Also it's optional quest.. so you could just abandon it if it's too harsh.
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Last edited by tangar; July 13, 2020 at 09:43.
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