Thread: Competition 245
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Old June 5, 2022, 10:38   #12
ewert
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Join Date: Jul 2009
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Quote:
Originally Posted by malcontent View Post
Regarding randarts, I recall someone (Ingwe?) posting an idea that made sense to me - it seems like randart properties spill out from some objects to others - movement speed on any sort of wearable object is a prime example. It seems like the parameters could be narrowed down a bit. Same overall value as non-rand, but keeping the subcategories (boots vs rings vs weapons) also at the same overall value, and maintaining consistent properties withing those subcategories.
Hmm, I kinda agree randarts can be very hit and miss, some bonkers but most are quite meh. I think I will add this to my thing to consider ...
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