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Old December 24, 2011, 11:07   #3
Angband Devteam member
Join Date: May 2007
Location: London, UK
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I'm pretty sure these changes are a result of Blubaron's enhanced mouse support work, and if so then they've been applied to 3.4-dev too. I think the best solution to the browsing problem would be to have the game automatically 'I'nspect the selected item before offering the action menu. Unfortunately this is quite difficult to implement because we only have sequential display of info at the moment, and no way to overlay the action menu on top of the 'I'nspect info (see Jeff's new UI thread for the future).

The ring of delving is WAD - you can attempt to activate unIDd items, and discover their activation that way. I guess purists would say that every unIDd item ought to have an Activate option in the action menu, which is then removed once you discover that it in fact has no activation. But I'm not convinced that that would enhance the game.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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