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Old October 16, 2017, 21:32   #36
Join Date: Jan 2016
Posts: 80
seraph is on a distinguished road
Originally Posted by Quirk View Post
Have come up with a tweak for blunt weapons I think I like.

Blunt weapon damage is imperfectly absorbed by armour. 1/4 of it gets through.

This is better than Sharpness where you wouldn't have made any impact against the original armour roll. However, blunt weapons retain low damage to compensate.
sorry if this is painfully obvious; how is the bonus damage calculated?
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