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Old October 14, 2018, 12:18   #15
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Ah, right it was 1 Python function call per glyph then? I'm not sure about Python specifically, but in many languages going across the "VM" -> native barrier can be quite costly, so if you were incurring that cost for every tile then it's suddenly starting to make a lot more sense .

There's also just the fact that the standard Python interpreter is itself quite slow compared to native/JIT'ed languages and even compared to Lua IIRC.
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