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Old December 18, 2020, 00:10   #13
DavidMedley
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Quote:
Originally Posted by Selkie View Post
* I noticed when I was poisoned I wasn't taking hit damage each turn, which I would normally do. Maybe every three turns or so. Is this supposed to be the case?
Whenever any class is poisoned, normal HP regeneration is halted and 1 HP is lost per turn. This hurts BGs a little less, though, since their normal HP regen is only 1/2 the normal rate. Plus, if you have any SP, they heal you a little as they fade away. If you have zero SP then your HP will decline exactly like other classes.

The idea behind fading SP healing you was that it wasn't fun to cast spells just to burn SP to get some HP back. Since those fading SP heal you at double efficiency vs casting, there's usually no incentive to spam spells outside of combat.
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