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Old April 25, 2018, 23:14   #49
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 318
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Quote:
Originally Posted by Drokk View Post
Thanks so much for the thorough tips! I really appreciate you taking the time.

Since I'm on a roll, here's another stupid question:

I hear speed is extremely important, and from a general rougelike knowledge standpoint I can understand why, but could I get a quick breakdown as to why?
I just found a +9 ring of speed, and swapped it out for my damage ring. Want to know if I made the right choice there. I feel like its an offensive defensive tradeoff, but I want to avoid getting double hit by beefier monsters.

The strength ring I mostly have to sustain strength, as my unfamiliarity with monsters leads me to getting drained frequently.
A character with +10 speed does everything twice as fast as a character wtih +0 speed... so he does the same effective melee damage with 150 dam/round as the slower character would with 300 dam/round (because he gets twice as many rounds) but he's also effectively better at everything that isn't melee.

So speed is a really big thing, but only up to a point. +20 unhasted is usually "enough" - +30 hasted is enough not to get double-moved by any monster in the game, and speed is into diminishing returns territory by then anyway. Up to +26 it's 0.1x per point (so +26 is 1+2.6x = 3.6x speed), after that it gets a bit weird, but +26 hasted is all you really need anyway when you're not fighting Morgoth. (+26 hasted will do against Morgoth too at a pinch, but you might get insta-killed if you're unlucky with a double-move.)

So unless you already had heaps of speed without the +9 ring you almost certainly made the right choice.
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